Hydra
See Hydra/History.
The movement's pretty unique.
https://www.cs.utexas.edu/users/pclark/kc.serpent.Hydra_0.11.jar
We'll see.
WaveSurfing with DynamicClustering. I added some pretty interesting features to it such as multiple weighting systems and rolling averages. Besides the danger calculation, it is identical to WaveSerpent's movement.
The same as WaveSerpent: a dynamic clustering gun with scans segmented on velocity and acceleration.
There's currently no melee strategy.
It saves gun and surfing data between rounds, nothing between matches.
The Hydra is an almost unkillable beast from Greek mythology.
Sure, it's released under the terms of the RWPCL.
WaveSurfers I guess...
So what's the story behind Hydra? =) --David Alves
Well, it's basically WaveSerpent with dynamic clustering for movement. I originally made it just to get into the TopTenDCParty, but I have higher hopes now :). -- Kev
Man, Hydra at 2098.93!! =) Crossing my fingers for you. When's the next release coming? -- Voidious
Hopefully soon, but Hydra is stubbornly resisting all of my attempts to tweak it. My initially assigned variables don't like to be changed for some reason, but its only a matter of time before I find something that works... -- Kev
Well, you can count on my 2 clients running for the rest of the night. Good luck with 0.21 dude! -- Voidious
Greate score! Normally, people (except ABC and Corbos) change from VCS to DC in order to get in TopTenDCParty. Now every pair of bot (except you) has it's VCS version better than it's DC version! --Nat