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It would be much simpler if I didn't have to deal with the offset angle, coupled with the acceleration/deceleration. Each on its own might be workable into an integral that you just stick numbers into, but together they complicate things a bit. I guess a double integral might work.... but it's going to get messy because of the dependency of turn on velocity, and velocity is modified by acceleration. -- Skilgannon
It would be much simpler if I didn't have to deal with the offset angle, coupled with the acceleration/deceleration. Each on its own might be workable into an integral that you just stick numbers into, but together they complicate things a bit. I guess a double integral might work.... but it's going to get messy because of the dependency of turn on velocity, and velocity is modified by acceleration. -- Skilgannon
That solution is probably the best, but since I'm never been that good at handling simulations with integrals what I did in YersiniaPestis? surfing was that, I orbit one tick and check what happens if I start stopping, and only when the I was fully stopped or the the wave was hitting me while moving I'd check for danger. But I'm true surfing, not GoTo?. -- zyx