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The virtual point is where the angle generator gets its information. Look, it's probably just me telling about it in the wrong way to beging with. It's rather simple really. Let's suppose you have a movement where you move perpendicular to your enemy. Now when you make a movement descision, instead of sending your bot directly to it's destination you send this virtual bot. Each tick you need to update the position of this virtual bot and send your bot there. -- PEZ |