It seems to make matter a lot how many rounds we choose. CassiusClay 1.9.9.05 gets 74% over 1000 rounds and 83% over 500 rounds. Part of this might be chance but it seems unlikely that it should be the only factor with such a big difference. Rather it is probably that DT learns more about CC's movement over time than CC learns about DT's targeting. Anyway, for the purposes of comparability we should settle for either 500 or 1000 rounds. I still suggest 500 because it takes its time to run 1000 rounds and also because 500 rounds is used in the TargetingChallenge. Besides, a gun should be able to learn fast enough for 500 rounds to be enough. =) -- PEZ |
SandboxDT 1.91 is now available and can operate as the reference bot (set the behavior value in the perperty file in DT's data directory). When acting as a reference bot it does not read any data files containing robot stats.
I suggest running 500 rounds for balance with the AntiPatternMatcherChallenge and because 1000 rounds takes epochs on my Java. -- PEZ
It seems to make matter a lot how many rounds we choose. CassiusClay 1.9.9.05 gets 74% over 1000 rounds and 83% over 500 rounds. Part of this might be chance but it seems unlikely that it should be the only factor with such a big difference. Rather it is probably that DT learns more about CC's movement over time than CC learns about DT's targeting. Anyway, for the purposes of comparability we should settle for either 500 or 1000 rounds. I still suggest 500 because it takes its time to run 1000 rounds and also because 500 rounds is used in the TargetingChallenge. Besides, a gun should be able to learn fast enough for 500 rounds to be enough. =) -- PEZ