[Home]AntiPatternMatcherChallenge2K7

Robo Home | Changes | Preferences | AllPages

Difference (from prior major revision) (no other diffs)

Changed: 1c1
Ok, here's my challenge:
In keeping with the MC2K7, I thought it would be useful to have an APMC where both bots fire and move. However, Raiko's gun is much stronger against Waylander's movement than Waylander's own gun, and I feel that this masks the actual results. So, you are now given a PatternMatching gun, and you have to make your movement harder to hit for Waylander than true RandomMovement.

Changed: 3c3
Put /WaylanderGun in your bot, and run 20 seasons of 35 rounds against Waylander 0.3.2. Score is calculated as your percent of total score, ie. challenger_score/(challenger_score + waylander_score)*100.
Put /WaylanderGun in your bot, and run 20+ seasons of 35 rounds against Waylander 0.3.2. Score is calculated as your percent of total score, ie. challenger_score/(challenger_score + waylander_score)*100.

Added: 6a7,8
Waylander 0.3.2 is here: [1]


In keeping with the MC2K7, I thought it would be useful to have an APMC where both bots fire and move. However, Raiko's gun is much stronger against Waylander's movement than Waylander's own gun, and I feel that this masks the actual results. So, you are now given a PatternMatching gun, and you have to make your movement harder to hit for Waylander than true RandomMovement.

Put /WaylanderGun in your bot, and run 20+ seasons of 35 rounds against Waylander 0.3.2. Score is calculated as your percent of total score, ie. challenger_score/(challenger_score + waylander_score)*100.

The only other restriction is that you can't use Waylander's gun in your movement, LifelongObsession style.

Waylander 0.3.2 is here: [1]

/Results

-- Skilgannon


Robo Home | Changes | Preferences | AllPages
Edit text of this page | View other revisions
Last edited October 14, 2007 17:15 EST by Skilgannon (diff)
Search: