Currently in alpha.
Movement
Sees incoming
EnemyWaves and tries
WaveSurfing/GoToStyle to avoid them but it doesn't know about walls yet. It also uses the
MusashiTrick, kind of, by seeding the bins with a fake hit at
GuessFactor 0. I need to iterate future positions with
WallSmoothing so the CircularTargetingBot
? from
WaveSurfingChallenge2K6 doesn't trap me against a wall.
Firing
Doesn't fire yet. I might try
PatternMatching, or I might reuse my waves in a
GuessFactor gun.
Radar
In 1v1, points the radar at the opponent's last position. Perfect lock.
If I miss a turn in 1v1 (usually due to excessive debug graphics) the radar falls back to the optimal melee radar, which reestablishes the lock.
I plan to leave my debug graphics in so others can enjoy them. Here's a screenshot.
Comments
Hey - I like the way you paint waves! Much more beautiful than my graphics. -- Simonton