[Home]FlowerPower

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FlowerPower

My newest project.... peace.

What's special about it?

Will be written using a new movement scheeme allowing better moving and wallavoidance. also I have som new tactics up in my sleeve. Lets se how they turn out....

Great, I want to try it. Where can I download it?

Not yet....

How competitive is it?

As competitive as any pre alpha bot is!

How does it move?

I'm still into randomness and random strategies. This bot will also lay the ground for my next project wich is a self learning bot. (yeah from scratch).

How does it fire?

Hopefully I will have a 10 gun (at least) virtual bullet manager with early learners and late learners and a smart algorithm to select which algoirtm is doing momentarily best at the moment. Not the strongest gun on the wiki but I'm hoping my movement will make up for it.

How does it dodge bullets?

Not decided fully yet, but a pattern that looks like a flower will probopbly be the ground for its movement.

How does the melee strategy differ from one-on-one strategy?

Currently it doesnt have any strategy yet.

What does it save between rounds and matches?

It *might* save some data between rounds. No specific enemy info, but own variable tweaking.

Where did you get the name?

From the movementpattern that will make the foundation if its movement. (Looks like a flower)

Can I use your code?

Ehm... you don't wanna use my code... :P

What's next for your robot?

Its a tough pregnancy but hopefully it will come out soon!

Does it have any WhiteWhales?

Not at the moment.

What other robot(s) is it based on?

Booring is its predecessor, and it will inherit alot from it, though the basic foundation is new tactics and thinking.


Comments, questions, feedback:


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Last edited August 30, 2003 13:40 EST by Jimpa (diff)
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