And a brief question: do you consider Prophet to be an extremely SlowBot?
My answers to your quizes:
Movement: It tries to get to range 150. It then sits still until the enemy fires. When it detects a shot it moves either forward or backward, deciding randomly.
Firing: It always fires power 2 bullets, regardless of range, and regardless of its energy. The gun is a PatternMatcher. The giveaway is that it runs much more slowly on round 100 than round 1. GuessFactor guns run at the same speed regardless of the amount of data they have.
I don't consider it to be a SlowBot. Although it runs slowly after a while, the rounds end so quickly when you fight at close range that it doesn't really matter.
Did I win? What's my prize? :-)
--David Alves (Keeper of the MostCompetetiveRobocoderEver title)
David, you're awesome ;] Little corections are that it is stop'n'goer all the time, but at higher distances it moves in longer arcs. Second correction is that my GuessFactor gun also slows down while amount of data grows, due to DynamicSegmentation? ;) Also I'm glad to hear that a bot that does *search of depth 250 every turn* is not a SlowBot :>
The prize is the sourcecode, I believe it could be quite interesting how to do a PatternMatcher that fast. Just post your address... Or you may decide to make it Open Source, your choice. Once again congrats on so unbelievable analist skills.
--lRem (Maybe I could get TheSlowestRobocoderEver? title? ;) )
Cool, thanks. My email address is on the ContactInfo page. --David Alves :-)
Thanks to FalseProphet I figured out why Phoenix 0.22 didn't get the rating I'd hoped. I accidentally packaged it in movement challenge mode. It's rating is still high because it automatically switches out of movement challenge mode if the opponent moves, but for a bot like FalseProphet which stays still until it detects enemy fire, Phoenix never fires. --David Alves