Bot created by
Arebolledo
History
1.06 (6 April 06)
- Added segmentation to GuessFactor bins. Not really sure why rank went down with 1.05, maybe this will help?
1.05 (4 April 06) Rank 1823, General #48
- Added bins to targeting which consider enemy distance relative to walls
1.04 (4 April 06) Rank 1834, General #46
- Tweaked wave-surfing incoming wave evaluation
1.03 (31 March 06) Rank 1830, General #47
- Fixed distance evaluation bug
- Additional movement at close range
1.02 (30 March 06) Rank 1798, General #57
- Added evaluation function for turns
- Added distance evaluation
- Added wall buffer that it tries to not enter
1.01 (27 March 06) Rank 1816, General #51
- Small, but important bugs fixed
- Added movement even when no enemy waves are present
- Bullets no longer fire before gun finishes moving
- Points the gun every turn
1.0 (26 March 06) Rank 1700, General #115
It is common even among the best tanks, but this tank is particularly vulnerable to ram bots. -- Martin
Indeed, Union 1.01 doesn't consider its distance away from the opponent. When an enemy charges, it doesn't react. Another problem 1.01 does not address is its angle relative to walls. It does not worry about walls other than trying not to crash into them! (It still crashes into walls too often though). I would like to have these two problems fixed for my next release. I don't expect to rise in rankings too much, not as much as 1.01, who increased ranking by ~100 points due to the silly errors I list above. Goes to show how important the basics are! -- Arebolledo
My current version of Strength (and StrengthBee?) have problems with rammers as well. I tend to forget about them when making movements... -- Greywhind