**9/30/05: Version 1.1.0 is ranked 27th in the RR with 1903 points.** 9/20/05: The first release is ranked 39th in the RR with 1814.06 points.
-Fix the WaveSurfing. -Break the 1900 mark. -DONE 9/30/05 -Break the 2k mark. -Do some other stuff.
Congratulations on breaking the 1900-barrier, you really do leap forward. --GrubbmGait
Thanks, I fixed a few big bugs in the movement which helped a lot. --wcsv
Hmmm... what's a multi-buffered guess-factor gun? :-) -- Jamougha
Heh, I wondered the same thing myself, but figured I was just new enough to this to not understand. ;) My best guess was that it might use multiple sets of segmentations and choose between or average them, or something? -- Voidious
Yes, that is right. It uses multiple stat buffers, with equal numbers of bins in each, that use different methods of segmentation; then it just combines the corresponding bins from each buffer and fires at the highest peak produced by this process. Having the statistics broken up like this helps to reduce the gun's learning time and also allows me to choose various segmentations that may work against different movement styles. I think there are other bots that use similar systems, but I can't think of them right now. I'll write a more detailed description later if you want, but for now I have to get back to studying for finals. --wcsv
CassiusClay definitely uses multiple, weighted stat buffers for the movement. Sounds like we're in similar boats, wcsv... I've been resisting Robocode until tonight, having had my two toughest finals today. Precisely this is what I'm working on right now for Dookious... -- Voidious