It was my initial test bed for getting to grips with the robocode API and some of the subtleties of how you should sensibly control your bot, what order you should make certain calls in, etc.
Movement is simply by a series of random waypoints, which led to an exciting time in the midst of a melee, racking up ramming points in all directions. Targetting is simply linear prediction.
Rapidly superseded by Vapour.